Get Jammin’!
I’m the first to admit that we haven’t done a lot of game jams. In fact, we’ve only done two, and those were both in the last two months. But, I have to say that in both cases it was liberating.
Read moreI’m the first to admit that we haven’t done a lot of game jams. In fact, we’ve only done two, and those were both in the last two months. But, I have to say that in both cases it was liberating.
Read moreHere are a few tricks for refreshing your Unity3D apps for the new look iOS 7. We also get our hands dirty in Xcode 5 with a few manual tweaks until the Unity3D build pipeline has been officially updated.
Read moreHey Developers here’s a handy tip for sending out iTunes Promo Codes for your games and apps.
Read moreIf you’ve been sitting on the fence and haven’t picked up your copy of Diversion yet, now you have no excuse.
Read moreWe are happy to announce that more than 10 million Ezone.com apps have been downloaded on the iPhone App Store!! And our flagship game Crazy Snowboard is currently in the top US game charts on four different platforms!
Read moreApp Store reviews. You want constructive feedback on your game so you can improve it, but how do you read the reviews without letting those really negative ones get under your skin.
Read moreFollow our ‘4 Golden Rules of iPhone Game Design’ and you’ll have yourself the next iPhone App Store hit!
Read moreA report just released from Canalys states that Android is now the leading smart phone platform – selling more smart devices than Nokia, Apple, and RIM in Q4 2010. But wait, are they selling Apple short? We dig a bit deeper.
Read moreI’m currently on vacation in the southwest of Australia, so this week’s idevblogaday entry is going to be a quick one. I wanted to post some followup data to some of our previous articles to see how our apps and strategies are going – so far, so good!
Read moreRanking on the US Top 200 charts is critical to the success of an iOS app – and anyone that tells you charts don’t matter probably isn’t in the charts. If you aren’t charting, my guess is that you are invisible to 90% of the app buying public. Apart from an iTunes feature, the charts are the ONLY way to get visibility for your app that translates to meaningful sales. Read on to find out how to crack into the charts with your next app.
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