iPhone, Mac, Android: Designing for Multiple Platforms

iPhone, iPad, iPod, Android, Mac, Web, PS3, Xbox – with more and more platforms and markets emerging in both the mobile and desktop arenas small developers (like us) need to plan and work efficiently to maximize return. Here are a few tips that should make porting your games to different platforms easier.

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Adventures in Android-Land

Android. There, I said it the ‘A’ word. Like you, at first I was reluctant to make an Android app. I love my iPhone. I’ve been making a living exclusively as an iPhone developer since the App Store was opened to third-party developers in July 2008. I’ve had an Apple computer in the house since 1983 (Apple IIe) – and I finally got rid of my last Windows PC a few weeks ago. So, moving to a competing platform seemed at first almost like a betrayal.

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It’s Official: EA Owns the App Store – Now What Do We Do?

It’s official. The big publishers now own the App Store. We all knew it was going to happen sooner or later (it’s just we all hoped it would be later). 8 out of the top 10 games are from EA, and if you look at the Top 30 there are 21 EA games. I hear ya -“But wait, Angry Birds and Cut the Rope are from small Indy developers” – nope, not anymore. Chillingo published those two titles, and guess who owns Chillingo. Yup, EA.

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